The foundation of CVL CORE’s performance is its rejection of standard object-oriented entity models in favor of a packed C-style memory matrix.
Rather than allocating Python or C# class instances across heap memory, active entities occupy fixed 64-byte strides inside contiguous memory buffers:
Bytes 0-11 : Position (X, Y, Z as 32-bit floats)
Bytes 12-23 : Velocity (VX, VY, VZ as 32-bit floats)
Bytes 24-27 : Rotation / Yaw Heading (32-bit float)
Bytes 28-31 : Kinematic Flags & Movement State Bitmask
Bytes 32-47 : Spatial Cell Coordinates & 9-Cell Grid Hash
Bytes 48-63 : Network Identity & Anti-Cheat Timestamp Watermark