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CVL CORE Substrate v3.4.0|Copyright CVL CORE 2026

CVL CORE Engine

Authoritative 30Hz Spatial Micro-Kernel delivering sub-4ms tick loops, zero-allocation C-memory matrices, and crash-isolated microservice sidecars.

Watch the authoritative spatial kernel maintain strict 30Hz invariants under massive bot swarm saturation:


Metric / Dimension Monolithic Game Engine Server (UE5 / Unity) CVL CORE Spatial Kernel Stack
Server Working Set (RAM) 8 GB – 16 GB per world zone ~355 MB (Kernel) + ~150 MB (Sidecars)
Typical Monthly Cloud Compute $450 – $900 AUD per compute instance $25 – $50 AUD (Standard Linux VPS)
Garbage Collection (GC) Frequent multi-millisecond stop-the-world spikes Zero heap allocations on the 30Hz simulation loop
Microservice Isolation Engine crashes bring down all gameplay states Subsystems crash-isolated via out-of-process IPC

  • Memory Footprint: Maintains a guaranteed 42.0 MB flatline RAM ceiling under 500 active entity loads.
  • Execution Velocity: Operates a single-threaded orchestrator enforcing a strict 33.3ms frame budget, executing physics sweeps without GIL context-switching thrashing.
  • Algorithmic Efficiency: Executes spatial broadphase sweeps and circuit-breaker error suppression in O(1) constant time.
  • Bandwidth Optimization: Reduces egress bandwidth by over 50 percent by conflating 30Hz internal physics into a 15Hz kinematic broadcast.
  • Thread-Decoupled Client: The Unity client executes zero socket I/O on the main thread, utilizing a 133ms snapshot ring buffer to eliminate visual micro-jitter.